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Fortune Street

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It has been requested that this article be rewritten and expanded. Reason: include single player content such as the awards given at the end of matches and clothing available in the Costume Shop

Fortune Street
Fortune Street box art.jpg
Developer Square Enix
Publisher Nintendo (US, EU)
Square Enix (JP)
Platform(s) Wii
Release date Japan December 1, 2011
USA December 5, 2011
Europe December 23, 2011 (some countries)[1]
Australia January 5, 2012[1]
Europe January 6, 2012 (most other countries)[1]
Genre Party
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB PG.svg - Parental guidance
USK:USK 0.svg - All ages
Mode(s) Single-player, multiplayer (2–4 players)
Media CD icon.png Optical disc

Fortune Street (known as Boom Street in Europe and Oceania) is a Wii game developed by Square Enix. It is a follow-up to the 2007 Nintendo DS game Itadaki Street DS, and is the first Itadaki Street title that was released outside of Japan.

This game was able to be played over Nintendo Wi-Fi Connection prior to its discontinuation on May 20, 2014. It is not possible to transfer the save data to an SD Card, mainly because the game was designed with Wi-Fi compatibility.


Bowser rolling a dice block

This game functions like a Monopoly style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game. Every player can be CPU players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own Wii Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons: A Button, One Button, and Two Button during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.

At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.

Four players (excluding the play system in Tutorial mode, where only three characters play) take turns by rolling dice to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion.

The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero at any point, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or gets Venture Card #74, the highest bid is credited to the original owner. If the player's net worth goes below zero, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a very rare case should two or more players have the same highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.

There are two different ways to play: the Easy rules and the Standard rules.

Standard Rules

Vacant plots in Standard rules

In the Standard rules, the board is divided into several color-coded districts and includes a stock market. If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) all increase. Owning all the shops in a district results in a domination, which greatly expands all the shops in that district. There is usually 4 shops in a district.

Stocks can be purchased at the Bank or a Stockbroker square, but only 99 can be bought in one district at one given time. Despite that, stocks can be sold at any time before a player's turn. Stocks can increase or decrease in value at any time. An increase of shop values or a large purchase of stock at one time increases the stock value in that district. Conversely, a decrease of shop values or a large sale of stock at one time decreases the stock value in that district. Like shops, stocks are assets, and therefore, do not decrease net worth when purchased. When stocks increase or decrease in value, only the player's net worth is affected. This is dependent on two factors: how many stocks owned in that district, and by how much the stock value fluctuates. For example, if a district's stock value increases by 5G, a player who owns 200 stocks in that same district gains a 1000G bonus in net worth.

Exclusive to Standard rules are vacant plots. These squares allow a player to build upon the land. A vacant plot can be changed, or 'renovated', at any time before the player rolls the dice block. The following buildings can be built on vacant plots:

Type Image Description
Checkpoint FS Checkpoint.png Any opponent who passes or lands on this square has to pay the indicated toll; afterwards the toll increases by 10G per pass; if the player who owns the checkpoint lands on this square, they can invest in any other shop they own.
Circus FS 1-Star Circus.png Any opponent who lands on this square has to pay the indicated price; if the tent owner lands on this square, they can expand the circus like a shop (Starts with a price of 100G, and after expanding (3 times MAX) it goes to 500G, 1000G, and 2000G).
Balloonport FS Balloonport.png Any opponent who lands on this square has to pay the indicated price; if the port owner lands on this square, they can travel to any square at no charge.
Tax Office FS Tax Office.png Any opponent who lands on this square has to pay 10% of their net worth to the owner; if the office owner lands on this square, they gain a 5% net worth bonus.
Home FS Home.png Any opponent who lands on this square must pay 30 gold times the owner's level to the owner; if the homeowner lands on this square, every other player is forced to congregate at that square.
Estate Agency FS Estate Agency.png This acts like a Take-a-break square to any opponent who lands on this square. If the agency owner lands on this square, they can buy any unowned shop as long as at least one shop is unpurchased.
3-Star Shop FS 3-Star Shop.png The player can build a shop with a starting value of 1000G; this acts like any other shop square until it is renovated. If another player lands on this square they must pay for goods; if the owner lands there, they can invest in any shop they own.

Three-Star Shops cost 1000G to build; everything else costs 200G. A surcharge of 150G is imposed to renovate an existing building.

Easy Rules

In Easy rules, there are no stocks, vacant plots, or districts, making the game more accessible for new players. To expand shops further, players have to buy adjacent shops in a row. The row's maximum potential length depends on its location on the board since suit squares, venture squares, the arcade, and the bank divide certain sections of the board.

Salary Calculation

A player's salary from a promotion is calculated as follows:


Type Calculation
Base salary B
Promotion bonus P × L
Shop bonus S ÷ 10 (rounded down)
Total Sum of the three values above


Variable Description
B The fixed amount the player gets.
P An amount that controls the amount the player gets corresponding to their level.
L The player's level before promotion.
S The sum of all the player's shop value.


Square In-game description Notes
FS Bank Square.png Bank "This is the finishing square. You'll also receive your salary each time you return here with all four suits, and you can buy stocks as you pass through." Landing on the bank allows players to choose any direction to move on their next turn.
FS Shop Square.png Shop N/A The most common squares and the main focus of Fortune Street. A shop can be purchased as long as a player has enough assets (sum of ready cash and stocks) in possession. Purchasing or investing in a shop does not decrease net worth, but it costs ready cash to do so.
FS Spade Square.pngFS Heart Square.png
FS Diamond Square.pngFS Club Square.png
Suit "When you pass this suit square, you pick up a FS Spade Suit.png/FS Heart Suit.png/FS Diamond Suit.png/FS Club Suit.png. Stop on it exactly for the chance to draw a venture card!" -
FS Change-of-suit Spade Square.png Change-of-suit "You pick up a suit when you pass this square. After you take it, the suit on offer changes to another." This is just like a Suit square, except it cycles through all four suits as players pass it.
FS Venture Square.png Venture "Land on this square for a chance to draw a venture card." Allows a player to choose a card from a random selection of 64 cards.
FS Take-a-break Square.png Take-a-break "When you land on this square, all your shops shut until your next turn." -
FS Vacant Lot Square.png Vacant plot "You can build a variety of buildings and attractions." Exclusive to Standard rules, these squares allow a player to build upon the land. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules.
FS Boon Square.png Boon "Land on this square to receive a commission on everyone's profits until your next turn. (20% of all payments made)" -
FS Boom Square.png Boom "Land on this square to receive a great big commission on everyone's profits until your next turn. (50% of all payments made)" -
FS Arcade Square.png Arcade "Land on this square for some serious fun at the mini-game arcade!" -
FS Roll-on Square.png Roll-on "When you land on this square, you roll the die and move again." -
FS Backstreet Square.pngFS Backstreet Warp Square.png Backstreet "When you land on this square, you duck down a backstreet and come out on the other end." Either a Warp Pipe or a warp square, these squares take the player to the connecting square of the same color.
FS Stockbroker Square.png Stockbroker "You have the opportunity to buy stocks when you land on this square." Similar to the bank except that it must be landed on and does not promote players if they pass it.
FS One-way-alley Square.png One-way alley "An alleyway to another part of the board. Dart down one and continue your turn when you come out the other end." In boards like Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board. On Super Mario series boards, they are based on the appearance of the Warp Door from New Super Mario Bros. Wii.
FS Cannon Square.png Cannon "Land here to become a living cannon ball and blast your way to a square where another player is." Blasting to another player's square does not activate the square's function, but blasting to a Suit square allows the suit to be collected, and blasting to the Bank allows the player to buy stocks and receive a promotion.
FS Switch Square.png Switch "Landing on this square throws the switch and changes the layout of the board." Causes large segments of the board to move around.
FS Lift Square.png Lift "You can take the lift to another location. Once you get off the lift, your turn ends." Only found on Yoshi's Island and acts as a one-way path to a secluded spot of the board.
YS Lift End Square.png "This is the lift's destination. It's for getting off the lift only. (You can't take the lift from here.)"
FS Magmalice Square.png Magmalice "You can ride on the magnificent magmalice to another square, but then your turn ends." Only found on Mt. Magmageddon and brings players to other segments of the board when they are apart.
FS Magmalice End Square.png "You can ride on the magnificent magmalice to another square. ...But it's not here at the moment!"


Characters have expansive dialogue and interact with each other

All 22 characters from Itadaki Street DS return, with the addition of four new characters for a grand total of 26. Players can also use and customize their Miis in the game.

Miis are the only playable characters in single-player and online mode; in multiplayer offline, players can also choose between the Mario and Dragon Quest characters as well. Each computer character is ranked from S, A, B, C, D in terms of difficulty (S being the highest, and D being the lowest) which means each computer character has a predetermined difficulty. If the player beats either all the Easy Tour boards or all the Standard Tour boards, they have the ability to switch the computers' difficulty from S rank to their normal rank.

Characters marked with an asterisk (*) are unlockable.

Playable in Multiplayer Mode

Mario franchise

Name Rank In-game description
Mario Rank A The universal hero who dashes and jumps his way around the world. His trademark outfit of a red shirt, overalls and an "M"-embroidered hat is known to all.
Luigi Rank C Mario's twin brother. Though normally quiet and unassuming, he's a shrewd and powerful man.
Yoshi Rank B Mario's trusty adventuring partner who carries Mario around on the shell on his back. His long tongue's perfect for slurping up fruit and giving his adversaries a good licking, too!
Bowser Rank A Head of the Koopa Troop, whose sole aim seems to be disturbing the peace in the Mushroom Kingdom. He's a dangerous business rival, who won't hesitate to buy your property from under you.
Toad Rank C Never far from Princess Peach's side, Toad is here on Fortune Street too. He's a thoroughly nice 'stool who's rooting for everyone!
Donkey Kong Rank D A soft-hearted, yet hard as nails hero of the jungle. Is he only here on Fortune Street for the banana-selling fruit stalls!?
Wario Rank B A slightly vulgar miscreant who rivals Mario whether he wants it or not. He has no idea of value, but will do anything to make a quick buck!
Waluigi Rank C A strange baddie who's fueled solely by the desire to oppose Luigi. His twisted ways are sure to upset everyone!
Princess Daisy Rank C The bright and lively, if slightly tomboyish, Princess of Sarasaland. Now she's bringing her bubbling enthusiasm to Fortune Street.
Birdo Rank D A fluttery-eyed, pouting, pink creature with a very unusual mouth that spews eggs!
Diddy Kong Rank D The one and only, long-tailed, red-hatted partner to Donkey Kong. He swings deftly around Fortune Street as if it were his jungle home.
Bowser Jr. Rank A The mischievous, practical-joking son of Bowser. He's a chip off the old block and definitely not someone to be messed with!
Princess Peach* Rank S Princess of Mushroom Kingdom, often kidnapped by the wicked Bowser. Although she lives a sheltered life, she's not afraid of a battle on Fortune / Boom Street!

Dragon Quest franchise

Name Rank In-game description
Slime Rank D The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and squishy and speak almost perfect "gooman".
Princessa Rank C A noble princess dedicated to the restoration of her beloved Moonbroke after its ruinous fall at the hand of monsterkind. She's here to earn gold to fund the reconstruction work.
Kiryl Rank C A priest serving in Zamoksva who secretly covets Tsarevna Alena. He remains glued to her side, protecting her from harm with his magical mastery.
Yangus Rank D A half-inching hoodlum from the sticky-fingered town of Pinkham who dreams of becoming a thief among thieves. This is young Yangus, but he's as cor-blimey as ever!
Angelo Rank A A Templar Knight from Maella Abbey whose cool character is just as adept at winning over the ladies as winning on Fortune Street.
Platypunk Rank C A duck-billed, dough-collecting Don's dogsbody. He and his Plob mob once attacked Slimenia, and the wound's still oozing now.
Bianca Rank B A bit of a tomboy in her youth, Bianca has grown up to be a kind and gentle woman. But she stills makes the odd daring move here and there!
Alena Rank B A tomboyish Tsarevna from Zamoksva who's snuck out to try her hand at Fortune Street! She's a little too impulsive to make a go of it, though.
Carver Rank C Don't let this muscle-bound hulk's appearance deceive you. Carver is a gentle and feeling man. But can his carpentry skills build him a fortune on Fortune Street?
Stella Rank B A mysterious female who's all about appearances, devoted to fashion and definitely NOT a faer— She always does the first that enters her head, which might just win her the game!
Jessica* Rank S A well-to-do young lady from Alexandria. She's headstrong and bold, and won't give you any quarter whatsoever.
Dragonlord* Rank S The kingpin of monsterkind who would see the world plunged into darkness. True to his dastardly disposition, his shops are powerhouses of impoverishment that lurk around every bend to bring you to your knees.
Patty* Rank S A networking pundit who the lonely adventurer can rely on to be behind the counter of her Party Planning Place whenever needed. When it comes to running a business, is there anyone better?

Unlock criteria

Character Unlock method
Princess Peach Clear the Peach's Castle board in second or first in Tour mode.
Jessica Clear the Robbin' Hood Ruins board in second or first on Tour mode.
Dragonlord Clear the Alefgard board in second or first on Tour mode.
Patty Clear the Alltrades Abbey board in first on Tour mode.



Mario franchise

Dragon Quest franchise


Super Mario Tour

Board Description
Mario Stadium board.jpg Fierce competition is a daily event at this seaside sports ground.
Mario Stadium
Starship Mario scene.png A spaceship in the shape of Mario. He likes to zoom around the galaxy in it.
Starship Mario
Mario Circuit FS.png A race track built within the Mushroom Kingdom. There's a never-ending drone of white-hot engines whizzing around the track.
Mario Circuit
Yoshi's Island FS.png An island inhabited by members of the Yoshi race, a kaleidoscope assortment of friendly creatures. As a young snip, Mario had wild adventures here with his Yoshi friends.
Yoshi's Island
Delfino Plaza FS.png The largest metropolis on the southern resort of Isle Delfino. Once it was graffitied all over by the incorrigible Bowser Jr.
Delfino Plaza
Peach's Castle FS.png The home of Princess Peach. Bowser's troops make frequent assaults on the place, but the Toad guards keep them at bay.
Peach's Castle

Dragon Quest Tour

Board Description
Castle Trodain FS screenshot.png The tranquil domain of King Trode. ...Though the once pitiful sight of it cocooned in cursed vines is impressed on all our memories.
Castle Trodain
The Observatory FS.png Lofty home of the Celestrians, orbited by its unusual passenger service, the Starflight Express.
The Observatory
Ghost Ship FS.jpg An eerie vessel that, after sinking in a wild tempest, meandered over boundless oceans with its crew of phantom seafarers.
Ghost Ship
Slimenia.png A teardrop-shaped island that could only bring tears of joy, as its slimy inhabitants live in a fun-filled, gooey paradise!
Mt Magmageddon FS.png A volcano perforated with caves that hide the crucial Circle of Fire. Press the switches to trigger eruptions and change the shape of the map.
Mt. Magmageddon
Robbin' Hood Ruins FS.png The place where the Great Thief, Robbin' Hood, stashed his bountiful loot. The mysterious doors dotted around within are the bane of the treasure-hunting explorer.
Robbin' Hood Ruins

Special Tour (Unlockable Boards)

Board Description Unlock criteria
Alefgard FS.png Homeland of the legendary hero, Erdrick. At its core, an island hosting the towering citadel of the Dragonlord. Beat both the Super Mario and Dragon Quest Tours.
SMB FS board.png The original and well-loved setting of the Super Mario Brothers. Home to some familiar lurking foes like Koopa Troopas and Goombas. Beat the Alefgard board in 2nd place or higher in Tour mode.
Super Mario Bros.
Bowser's Castle FS.png The home of Bowser. It's a minefield of tricks and traps where a single foot wrong could send you plummeting into a sea of molten lava. Beat the Super Mario Bros. board in 2nd or higher in Tour mode.
Bowser's Castle
Good Egg Galaxy board.jpg A capsule-shaped planet in the Good Egg Galaxy. You have to be very careful not to get lost there. Beat the Bowser's Castle board in 1st place in Tour mode.
Good Egg Galaxy
Colossus FS.png A statue as tall as the heavens, whose cavernous innards are riddled with monsters. Press the switches to flip portions of the map. Beat the Good Egg Galaxy board in 1st place in Tour mode.
Alltrades Abbey FS.png The bastion of vocationalism, visited by all who seek a new path in life. Beat the Colossus board in 1st place in Tour mode.
Alltrades Abbey


Minigame Description
FS Round the Blocks Mario.png
Round the Blocks
This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself Cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself Card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level.
Memory Block.png
Memory Block
The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself Card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most.
Dart of Gold.png
Dart of Gold
The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself Card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment.
Players choose from five different colored Slimes, and then a race to see which one makes it to the end first starts. Along the way, treasure chests open and reveal one of many things: a gold coin worth 20G, a Mimic which knocks the Slime out of the race, a Munchie which does nothing to affect the race, or a seed of agility which increases the Slime's speed. Sometimes, Rockbombs roll onto the track and knock a Slime out of the race. When a Slime gets to the end first, the player backing it wins the most money (100G times their level plus any coins they collect during the race). However, since players can collect coins along the way, all players get some money (depending on the number of chests hit) if they can collect at least one coin. Rewards are doubled for easy rules. This is also the only minigame which all four players immediately participate in upon it being selected.

Venture cards

It has been requested that this section be rewritten. Reason: Create a Venture card article and split some of the following information to it

Venture cards
Main article: Venture card

When a player lands on a Venture square or a Suit square, they must pick a venture card. There are 128 cards in total, but 23 of them are exclusive to Standard rules. As such, only 105 cards appear in the Easy rules. By lining up panels of the same color in a row, column, or diagonally, players get 10 gold for every panel in the line. This takes effect after 4 panels. If a player lines up 8 panels, they get 200 gold. If all panels have been flipped, the venture card board resets. On Super Mario boards, the unflipped panels depict a Super Mushroom while the panels on Dragon Quest boards depict a Slime.


  • Venture cards #101 and up are far rarer than the others to balance out their more powerful effects.
  • When players are eliminated, certain Venture Cards have different effects with fewer players.
  • The limit on the number of Suit Yourself cards that a player can hold is three.
  • Despite ties not being shown in the Final Results, some Venture Cards that are about 1st and last place almost actually recognize ties. For example, a player may more likely gain gold in 1st place despite drawing a card (such as card number 4) to take gold from 1st place, that is if someone ties them for 1st place (depending on which player number they are).
  • Due to a programming error which makes players starting later get better spots in a tie rather than just actually tying them, the player starting 1st always benefits from a tie as they are placed lower in a tie. This means:
    • (when getting get gold from 1st) If someone ties them for 1st, the game thinks the player is not in 1st place. This results in them taking 1st by themselves.
    • (when getting pay gold to last) Also, if there is a tie for last, the player receives no penalty as the game thinks the player is in 4th place while the player tying them is in 3rd.
    • If everyone is in 1st, the game ranks them as 4th. As a result, a card that affects whoever is in 1st always has an effect (as well as P2 and P3). The same goes for a card that affects whoever is in last, but only P1 benefits from it.
  • On the other side, the player starting 4th does benefit anything at all as they are placed higher in a tie. This means:
    • (when getting get gold from 1st) If a player ties them for 1st, the player does not gain anything as the game thinks the player is in 1st place while the player tying them is in 2nd.
    • (when getting pay gold to last) Also, if there is a tie for last, the player still has to give gold because the game thinks the player is either 1st, 2nd or 3rd. This results them going to last place by themselves.
    • If everyone is in 1st, the game ranks them as 1st. As a result, a card that affects whoever is in 1st has no effect. However, a card that affects last place has a negative effect (this also applies to P2 and P3).

Results Screen

When a game is finished, the player in first place does a winning animation and the player in 4th place does a losing animation (note: if there is a tie, then the tiebreaker is decided by whoever is later in the turn order). After that, trophies and prizes are handed out (only in Single Player mode, except Tutorial), then a details screen shows up, divided into three different screens (on all screens except in Sales and Payments the Target amount appears):


The graph

The first screen shows the players' positions and how many turns the game lasted. To the right is the graph, each player is identified with a colored line. Also, the red dotted line indicates the starting value and the black dotted line indicates the target net worth.

Sales and Payments

The sales and payments

The second screen shows the number of times the player made sales including gold values:

  • Number of sales: Number of times rivals landed on the player's property and had to pay.
    • Total: The total gold the player gained from sales.
    • Average: Average amount of gold determined by the total divided by the number of sales.
    • Greatest: The most amount of gold the player gained from one sale.

It also shows the amount of payments including gold values:

  • Number of payments: Number of times the player landed on rivals' properties and had to pay.
    • Total: The total gold the player lost from payments.
    • Average: Average amount of gold determined by the total divided by the number of payments.
    • Greatest: The most amount of gold the player lost from one payment.

In Standard Rules, there is also Stock Return, which is the amount of gold gained or lost from stock prices rising or dropping.

Assets and Salary

The assets and salary

The third screen shows each player's net worth, ready cash, property and stock (only in Standard Rules) as follows:

  • Net worth: This is determined by sum of ready cash, property and stock (only in Standard Rules). If a player is bankrupt, this value is negative, same for Ready cash.
  • Ready cash: The amount of gold the player has in possession.
  • Property: Sum of the shop prices of the property the player owns.
  • Stocks: Only in Standard Rules, the sum of the stock prices on stocks the player invested in.

It also shows the player's level and upcoming salary:

  • Level: Shows the player's level.
  • Upcoming salary: Shows the player's salary for their next promotion.

Costume shop

The different types of clothing available in the costume shop

By completing boards in Tour mode, the player can earn stamps which can be used to purchase clothing, accessories, mascots, actions, and styles of play for their Mii. These are all aesthetic changes and do not directly affect gameplay

Babble DQ2 NES sprite.png This section is a stub. You can help the Dragon Quest Wiki by expanding it.


Main article: List of Fortune Street staff

In conjunction with the Treehouse division, members of Keywords International Ltd. assisted in the English translation of this game, including Nobuhiro Izumisawa and Clare Saracine. Takashi Tezuka and Shigeru Miyamoto served as superviors while Koji Kondo acted as the sound supervisor.


Release Reviewer, Publication Score Comment
Wii Heidi Kemps, GameSpot 6/10 "Fortune Street is a serviceable board-game-style experience, but it comes with plenty of caveats: a slow pace, some initial complexity that's hard to ease new players into, lengthy single-session play times, and a lack of interaction with your opponents. It's certainly fun to snatch property up and reap rewards from unlucky foes, but it requires a great deal of patience and time commitment. If you and some friends are willing to make the investment, you might find rewards on Fortune Street; otherwise, you're better off sticking to something more immediately fulfilling.'"
Wii Christian Donlan, Eurogamer 6/10 "Even if you work your way through the option menus to select the speediest settings for everything, I'm not entirely sure who the audience for this game is meant to be. Kids drawn in by the licensed characters are going to be disappointed that they're getting a crash course in personal finance and supply and demand curves rather than a trip through the chocolate factory, while those looking for a properly complex board game probably don't want to have to faff about with the Wii in order to enjoy themselves. Boom Street's left, then, to capitalise only on the love and appreciation we all feel towards our global banking overlords. Like I said, it's something of a hard sell."
Wii Philip J. Reed, Nintendo Life 8/10 "Taken on its own merits, Fortune Street offers some tremendous potential for fun. The experience is hampered somewhat by its complexity, but that's nothing that can’t be overcome with a little bit of practice. Your mileage will depend entirely upon the patience of those you play it with, and not all gamers will stick around long enough to learn the nuances of the game's strategy. Those who do, however, will be glad they did."
Compiler Platform / Score
Metacritic 68
GameRankings 70.07%


Main article: List of Fortune Street quotes
  • "Ha ha! I guess this is the place where I can change my profession… Thanks, but I'm happy being a hero!" - Mario
  • "Ookie. Ookity ooo... (I've gotta keep my next move a secret. You know, corporate spies and all...)" - Diddy Kong
  • "I ain't pumpin' mazuma into the Family's stores at every oppurtoonity, ya know. I got my instructions." - Platypunk
  • "Shops, suits, gold coins... This is really confoozing... My brain's turning to jelly!" - Slime
  • "The goddess speaks. Victory cannot be attained in such manner. Please, give to me money!" - Kiryl

Pre-release and unused content

Main article: List of Fortune Street pre-release and unused content

Within the game's files are 30 board layouts that go unused. Among them are recreations of Street 1, Street 2, and Street 3 from Itadaki Street 2: Neon Sign wa Bara Iro ni. However, the prices of the shops and the layout of the districts do not match exactly. On these boards, the maximum dice roll is set to five which is not used for any of the playable boards.


For this subject's image gallery, see Gallery:Fortune Street.


References to other games

Dragon Quest franchise

  • Dragon Quest (series): Arrangements of the level up, inn, and save jingles are used. When a slime wins the Slurpodrome or a player matches lucky sevens in Round the Blocks on a Dragon Quest board, an arrangement of the medium fanfare plays. Seeds of agility can appear during a Slurpodrome race and chimaera wings appear in Round the Blocks. Various recurring monsters appear.
  • Dragon Quest: Alefgard is a playable board and it uses the overworld music from this game. An arrangement of the ending music is used when a player wins a Dragon Quest board. An arrangement of the Game Over jingle is used when a player is bankrupted.
  • Dragon Quest III: The Seeds of Salvation: The Ghost Ship is a playable board and it uses the overworld music from this game. The file select music is an arrangement of "Rolling Dice".
  • Dragon Quest IV: Chapters of the Chosen: Colossus is a playable board and it uses an arrangement of "Wagon Wheel's March". When a player reaches the target net worth on a Dragon Quest board, it plays an arrangement of this game battle theme. The Healslime that can appear is named "Healie", referencing the Healslime that assists Ragnar McRyan.
  • Dragon Quest V: Hand of the Heavenly Bride: Mt. Magmageddon is a playable board and it uses an arrangement of this game's dungeon theme. Slurpodrome is based on this game's slime race minigame and plays rearrangements of the minigame's music. The Goodybag that can appear is named Gumdrops, a reference to the recruitable Goodybag.
  • Slime MoriMori Dragon Quest: Shougeki no Shippo Dan: Slimenia originates from this game, though it goes unnamed.
  • Dragon Quest VIII: Journey of the Cursed King: Castle Trodain is a playable board and uses an arrangement of its area music. The jingle that plays when the venture card #13 is drawn is taken directly from this game. When Dart of Gold is played by a Dragon Quest character or Round the Blocks is played on a Dragon Quest board, it plays an arrangement of "Fun Casino". Munchie can appear in a Slurpodrome race.
  • Dragon Quest Heroes: Rocket Slime: An arrangement of Forewood Forest and Backwood's music is used on Slimenia.
  • Dragon Quest: Shōnen Yangus to Fushigi no Dungeon: Robbin' Hood Ruins appears as a board and it uses an arrangement of its area music.
  • Itadaki Street DS: All of the boards and playable characters in this game return.
  • Dragon Quest IX: Sentinels of the Starry Skies: The Observatory and Alltrades Abbey are playable board and they uses arrangements of their respective area music. On the Wi-Fi menu screen, an arrangement of "Pub Polka" plays.
  • Dragon Quest: Monster Battle Road Victory: The music for the Ghost Ship, Alefgard, Colossus, reaching the target net worth on a Dragon Quest board, winning a Dragon Quest board, and the Wi-Fi menu are taken directly from this game.

Mario franchise

  • Super Mario Bros.: The World 1-1 board is based on the same level from this game. Additionally, the music of this board is an arrangement of the overworld theme of this game. Also, upon completing a Mario board, an arrangement of the Castle Clear music plays, followed by an arrangement of the Ending BGM.
  • VS. Super Mario Bros.: The arrangement of the Ending BGM uses the extended melody first used in this game.
  • Super Mario Bros. 3: During an auction, an arrangement of the Toad's House/P Switch music plays. An arrangement of the Pipe Land map music also plays in the stock menu. Also, an arrangement of the "3 Matching Cards" fanfare plays whenever a line is made in Round the Blocks on a Mario board or when the Super Mario Tour is completed in Tour mode, as well as an arrangement of the "World Clear" fanfare playing when a line of lucky 7's is made in Round the Blocks on a Mario board.
  • Super Mario World: An arrangement of the final boss theme plays when someone reaches the target amount in a Mario board. An arrangement of the bonus stage music is heard in the minigame Round the Blocks if it is played on a Mario board.
  • Super Mario Kart: An arrangement of Mario Circuit's music is used for the Mario Circuit board.
  • Super Mario Land 2: 6 Golden Coins: One of Wario's quotes on Starship Mario has him stating that the starship would be his if he turned the "M" upside down. This alludes to his Wario Castle|taking over of Mario's castle in this game, which involved flipping the castle's "M" so that it appeared as a "W".
  • Super Mario World 2: Yoshi's Island: An arrangement of the title screen music for this game plays as the music for the Yoshi's Island board. Also, an arrangement of the athletic theme is heard in the Venture square or when Dart of Gold is being played.
  • Super Mario RPG: Legend of the Seven Stars: An arrangement of "Hello, Happy Kingdom" plays on the Peach's Castle board.
  • Wario Land 3: Wario mentions Rudy when building a tent on the board.
  • Luigi's Mansion: One of Luigi's quotes mentions the Poltergust 3000.
  • Super Mario Sunshine: Delfino Plaza returns as a Mario board. An arrangement of its original theme is the music of this board.
  • Wario World: One of Wario's quotes mentions the game's main antagonist, Black Jewel.
  • Mario Kart: Double Dash!!: Peach's quote on the Mario Circuit board is "I'm going to double-dash my way to victory! Good luck keeping up with me! Tee hee!" This references the two driver mechanic featured in said game.
  • Mario Party 6: Yoshi's artwork is an updated version on his artwork from this game.
  • Super Mario 64 DS: Bowser's artwork from this game is reused.
  • Dance Dance Revolution: Mario Mix: Luigi's artwork from this game is reused.
  • Mario Superstar Baseball: The Mario Stadium and an arrangement of its music returns as one of the Mario boards.
  • New Super Mario Bros.: An arrangement of the Bowser's Castle theme can be heard at certain boards. Gaining a level with a Mario series character plays an arrangement of the "Course Clear" music. Also, Bowser Jr.'s artwork from this game is reused.
  • Mario Party 8: Wario, Daisy, Toad, Waluigi, and Birdo's artwork from this game is reused.
  • DK: Jungle Climber: Diddy Kong's artwork from this game is reused.
  • Super Mario Galaxy: The Good Egg Galaxy returns as a Mario series board.
  • Mario Party DS: If a player draws venture card #88, all other players swap positions. This is a reference to the Happening Space in Kamek's Library that occasionally causes Kamek to cast "Kamek Spell No. 88", which has the same effect.
  • Mario Kart Wii: The Mario Circuit board resembles the Mario Circuit from this game.
  • New Super Mario Bros. Wii: Memory Block takes place in a Toad House from this game and features an arrangement of the Toad House music from this game.
  • Super Mario Galaxy 2: Starship Mario returns as a Mario series board. An arrangement of "Starship Mario, Launch!" also plays on this board.
  • Mario Sports Mix: The victory animations for some of the Mario characters resemble the animations from this game, however their animations are slightly different and are not continuous; they revert to their standing animation when they finish their victory animation.

Names in other languages

Language Name Meaning
Japanese いただきストリートWii
Itadaki Sutorīto Wī
Top Street Wii
French Course à la fortune Race for fortune
German Straßen des Glücks Streets of Fortune
Italian La Via della Fortuna The Fortune Street
Spanish (Americas) Fortune Street -
Spanish (Europe) Distrito Fortuna Fortune District


  1. a b c Vuckovic, Daniel. (December 13, 2011). Boom Street explodes in Australian on January 5th. Vooks. (Archived March 30, 2012, 00:26:12 UTC via Wayback Machine.)

External links