Super Smash Bros. Ultimate
|Super Smash Bros. Ultimate|
BANDAI NAMCO Studios Inc.
|Release date|| December 7, 2018 |
December 7, 2018
December 7, 2018
December 7, 2018
December 7, 2018
December 7, 2018
December 7, 2018
December 7, 2018
|Language(s)||English (United States)|
English (United Kingdom)
Spanish (Latin America)
Super Smash Bros. Ultimate is the fifth game in the Super Smash Bros. series, or sixth if counting its two predecessors Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as separate installments. The game was released for the Nintendo Switch worldwide on December 7, 2018.
Super Smash Bros. Ultimate was made available for pre-order and pre-loading from the Nintendo eShop beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.
The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the Super Smash Bros. series. Among these playable fighters is Hero from Dragon Quest XI: Echoes of an Elusive Age as well as a few other Hero characters from other Dragon Quest series installments as his alternate costumes. Hero was released as a part of Challenger Pack 2, and he is the third downloadable fighter overall. Challenger Pack 2, including Hero, the Yggdrasil's Altar stage, and music from the Dragon Quest franchise, was released on July 30, 2019 (PST) at a price of $US5.99.
Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed." Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".
Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional Air Dodge, Short-Hop Attack, and a new version of the Perfect Shield. The Directional Air Dodge, a technique carried over from Super Smash Bros. Melee, allows the player to dodge while moving in the direction they tilt , which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's Floating Jump attacks and the Super Leaf item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.
During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.
Super Smash Bros. Ultimate is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second Super Smash Bros. game to have a Simplified Chinese localization (the first being the iQue Player release of the N64 Super Smash Bros.), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). Super Smash Bros. Ultimate is the first installment in the series to feature Dutch and Russian announcers.
- “Battle up to eight fighters.”
- —In-game description
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.
8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.
A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.
Squad Strike (団体戦 Dantaisen , Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.
Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This mode is also compatible with amiibo fighters.
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from Super Smash Bros. Brawl and Super Smash Bros. for Wii U, except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into Super Sudden Death, which works similarly to the rule of the same name in Super Smash Bros. Melee.
In the new, third mode, Smashdown (全員バトル Zen'in Batoru , All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.
The Adventure mode in this game is called World of Light. It has a board game-like map, and elements and maps based on various games have been shown; Warp Pipes and ! Switches are noticeable. Unlike The Subspace Emissary, which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.
During the events of the Adventure mode, a monster called Galeem defeats all of the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named Dharkon appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.
Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being Bowser, who becomes playable after defeating Giga Bowser). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
Three endings exist in Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.
This sub-menu is where the player can view and modify their spirits.
- Team Setup: Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
- Level Up: As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
- Dismiss: The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
- Summon: The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to be a fee of SP to fuse them. Many spirits can only be obtained via Summon.
- Inventory: There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
- Activities: There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: the Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. The Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
- Shopping: If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.
Games & More
Unlike other Super Smash Bros. games, there is no longer a Stadium menu. Mob Smash, along with Home-Run Contest (as of version 5.0.0) are now sub-modes within the Games & More menu.
- Main article: Classic Mode
Classic Mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes.
Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, it is now possible to toggle whether or not to show the trajectory at which the CPU would be launched from an attack at 50% damage in the form of a green curve, alongside the trajectory if they would be launched at 0% damage (a red curve) and 100% damage (a blue curve). Unlike Super Smash Bros. for Nintendo 3DS / Wii U, this mode is also compatible with amiibo fighters.
- Main article: Multi-Man Smash
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:
- Century Smash: Returns from previous installments (then "100-Man Smash"). The player must KO 100 Fighting Mii Team enemies.
- Cruel Smash: Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
- All-Star Smash: A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from Super Smash Bros. Brawl. The fighters appear in order of their first appearance (based on Japanese release dates).
- Main article: Home-Run Contest
Home-Run Contest is a minigame mode from previous Super Smash Bros. games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a Home-Run Bat. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.
The player can make and customize Mii Fighters here, including the Mii, name, special moves, voice options, and costumes.
amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from Super Smash Bros. for Nintendo 3DS / Wii U, they can be chosen to either start from scratch or at level 12.
Stage Builder, added in the version 3.0.0 update, is a mode from previous Super Smash Bros. games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.
- Main article: Challenger's Approach
Challenger's Approach is a unique feature of this game, where the player can rematch with unlockable fighters. This menu appears after a few minutes of failing an unlock match. When selected, the Challenger Approaching screen will appear for the unlockable fighter to which the player lost the match, then the player can choose any character they have unlocked to rematch the unlockable fighter. When all fighters are unlocked, this mode is permanently inaccessible.
Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A Nintendo Switch Online subscription is required to access and play all online modes.
Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.
Battle Arenas is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.
|Standard: Frizz / Frizzle / Kafrizz |
Side: Zap / Zapple / Kazap
Up: Woosh / Swoosh / Kaswoosh
Down: Command Selection
Final Smash: Gigaslash
|Hero descends from above with Zoom and raises his sword upon landing.|
- “The Hero from the DRAGON QUEST series joins Super Smash Bros. Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. When Hero pulls up his Command Selection screen, he’ll have access to a random selection of spells that could turn the tide of battle in his favor!”
- —Nintendo eShop/DLC website description
In the Hero's reveal trailer for Super Smash Bros. Ultimate, Masahiro Sakurai assigned each one a nickname to differentiate between them:
- Hero is from Dragon Quest XI: Echoes of an Elusive Age. Hero is alternatively named Luminary within his origin game, and his nickname "Eleven" referring to his game being the eleventh within the main Dragon Quest series.
- Arusu is from Dragon Quest III: The Seeds of Salvation.
- Solo is from Dragon Quest IV: Chapters of the Chosen, which is his default name in the game.
- Eight is from Dragon Quest VIII: Journey of the Cursed King. Like Eleven, Eight's nickname stems from the fact that his game is the eighth in the main Dragon Quest series.
Each Hero's nicknames are not used in-game at all; all menu screens and the announcer refer to all four incarnations of the character as "Hero". Their respective spirits also refer to them as Hero, with their origin game in parenthesis.
With exception for Solo, all of voice actors for the Hero previously had voiced Link. Eleven's voice actress, Mitsuki Saiga, voiced Link in The Legend of Zelda: A Link Between Worlds, Arusu's voice actor, Nobuyuki Hiyama, voiced Link in The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, Super Smash Bros. and Super Smash Bros. Melee, and Eight's voice actor, Yūki Kaji, voiced Link in Hyrule Warriors.
During the E3 2019 Nintendo Direct on June 11, 2019 (PST), the heroes of Dragon Quest were announced as DLC fighters for Super Smash Bros. Ultimate, set to release during the summer of 2019 (PST) as the second fighter in the first Fighters Pass (as well as the third downloadable fighter overall), included within Challenger Pack 2. In a similar vein to Pokémon Trainer, Villager, Wii Fit Trainer, Robin, Olimar and Alph, Bowser Jr. and the Koopalings, Corrin, and Inkling, Eleven is the default skin for the character, while Asuru, Solo, and Eight can be chosen as alternative costumes. They all use a sword and shield, similar to Link, Young Link and Toon Link, and have access to magical abilities from their series, such as Sizzle. Many of their basic attacks use sword jabs and swings, with their shield able to block projectile attacks. Their magical attacks are limited by their MP gauge (which fills up over time or attack to fills its). Slime also appear alongside them during taunts. With the notable exception of Command Selection, Hero's special moves switch between three types of magical attacks depending on the charge level and costs higher amount of MP when charged for longer, much like Robin's Thunder. Hero's down special move, Command Selection, instead has him choosing a variety of four randomly selected spells from a pop-up menu similar to the one from the original game. Regarding weight, Hero is one of the lighter heavyweights, being lighter than Mega Man but heavier than Mii Swordfighter and Cloud. Hero is classified as fighter #72.
In Hero's reveal trailer, Link is shown dueling puppet fighters of Marth and Meta Knight, both of whom were created by Dharkon. Link is overpowered by both puppet fighters, who prepare to rush him for a final hit. However, throughout their battle, a horse is galloping towards Link and the puppet fighters. When the Marth and Meta Knight puppet fighters are about to attack Link one more time, the Hero - revealed to be Eleven - attacks from behind, knocking away the puppet fighters from Link. Several gameplay clips of Eleven are shown: Eleven is KOing opponents at first, but is later KO'd himself several times. The gameplay cuts back to CGI, showing Dharkon's puppet fighter army cornering a weakened Eleven. Asuru, Solo, and Eight join to assist Eleven, where all four Heroes rush towards the puppet fighter army. Gameplay footage of all four Heroes is shown, where they all work together to KO their opponents. The Hero's trailer ends with Asuru using his Final Smash.
The hero, Arusu, also has his own Mii Fighter outfit and headgear (called Erdrick's Armor and Erdrick's Helmet, respectively) that Mii Fighters can don. The outfit is exclusive to Mii Swordfighters, while the helmet can be worn by any Mii Fighter class.
Hero is the second Square Enix character to become a playable Super Smash Bros. fighter; following Cloud and preceding both Sephiroth and Sora.
All of Hero's special moves uses the MP Gauge mechanic. A certain amount of MP is required to perform various spells from each of Hero's special moves. If Hero does not have enough MP, the attack does not perform and a failing sound from Dragon Quest plays. He can recharge their MP by attacking an opponent, with each damage equating to the amount of MP he regains.
Frizz / Frizzle / Kafrizz
Hero has three standard special moves: Frizz, Frizzle, and Kafrizz. Each of them can be used by Hero when he is charging his move automatically, however cancelling the move forces Hero to recharge from the very beginning.
Frizz causes Hero to throw a small fireball that is quick to charge but slower and weaker in the process. It costs 6 MP to use. Frizzle has Hero shoot out two intertwined fireballs that can split in two to deal powerful damage at a much faster rate, costing 16 MP to use. Kafrizz deals the most damage and knockback, but could put Hero at risk from a reflector move. This move exhaust 36 MP.
Zap / Zapple / Kazap
Hero's three side special moves are Zap, Zapple, and Kazapp, all of which are dependent on how long the side special is held. Zap causes Hero to cast a small electric bolt, fast but weak in the process. Zap cost 8 MP to use. Zapple casts a longer beam of electricity and deals more damage and more range, costing 18 MP. Kazap results in Hero electrifying his sword and slashing their opponents. This move cost 42 MP, the most exhausting of Hero's special moves.
Woosh / Swoosh / Kaswoosh
Hero's three up special moves are Woosh, Swoosh, and Kaswoosh, each dependent on how long the up special is held. Woosh summons a small tornado that slightly launches Hero upwards, and uses 5 MP. Swoosh creates a larger tornado that deals more damage and give Hero a boost in their recovery. It exhausts 9 MP in the process. Kaswoosh results in Hero summoning two large tornadoes that deals significant amount of damage, as well as giving Hero massive vertical momentum. Kaswoosh cost 18 MP for use.
Command Selection is Hero's down special move, where he selects one spell from a pool of four random spells. The total amount of spells that Hero has is 21, however some spells cannot appear with others (e.g. Whack cannot appear on the same selection as Thwack). Each spells uses up different amounts of MP.
The magical skills that can be selected from Command Selection are:
|Sizz||Shoots a fireball directly ahead.|
|Sizzle||A stronger variant of Sizz.|
|Bang||Fires a small explosive spell.|
|Kaboom||A stronger variant of Bang that fires a large explosive spell.|
|Snooze||Fires a wave of energy that puts an opponent to sleep. Can be described as a projectile version of Sing.|
|Flame Slash||A physical attack that deals flame damage to opponents.|
|Kacrackle Slash||A physical attack that freezes opponents.|
|Metal Slash||A physical attack that one-hit KOs metal opponents.|
|Hatchet Man||The Hero unleashes a powerful downward slash.|
|Whack||Fires a slow-moving dark purple projectile that has the possibility of instantly KOs opponents.|
|Thwack||A stronger variant of Whack that fires a large dark purple spark in front of the Hero that could instantly KOs opponents.|
|Magic Burst||The Hero unleashes a powerful, massive blast that grows in size. This move exhausts all of Hero's MP. Comparable to the Smart Bomb item in function.|
|Kamikazee||Creates an explosion around the Hero, instantly defeating him, but causes large knockback and damage to opponents.|
|Psyche Up||A spell that increases the power of the Hero's next attack.|
|Oomph||A spell that increases the Hero's attack power.|
|Acceleratle||A spell that can increase the Hero's speed and jump.|
|Kaclang||A move that encases the Hero in defensive metal, preventing knockback and grabs, but also makes Hero immobile for a while.|
|Bounce||Creates a reflect barrier around the Hero. Functions similarly to the Franklin Badge item.|
|Heal||A spell that can heal the Hero. The spell can only be used twice before it cannot be cast. It is available two more times if Hero respawns.|
|Zoom||A move that shoots the Hero into the air. Comparable to Extreme Speed and Power of Flight in function, but can travel significantly higher to the point that Hero goes off-screen. Hero cannot go through ceilings using this move.|
|Hocus Pocus||A spell that gives the Hero a random effect.|
Gigaslash is Hero's Final Smash, which is performed when Hero successfully strikes another fighter in front of him. It summons the other Dragon Quest heroes from I, II, V, VI, VII, IX, and X, all casting a bolt of lighting together and sending it to Hero's sword, who then slashes his opponent and launches them. It is one of the few Final Smashes to utilize a pre-rendered cinematic.
Classic Mode route
Aside from the final round, all matches in Hero's Classic Mode route are Stamina battles.
|A History of Heroism|
|1||Tiny Kirby (blue costume) ×3, Tiny Kirby (red costume)||Gaur Plain (Battlefield)||The Hero Goes Forth with a Determination|
|2||Hero (XI), Tiny Robin (female, red costume)||Yggdrasil's Altar||Unflinchable Courage|
|3||Hero (VI)||Temple||Wagon Wheel's March|
|4||Rathalos||Fighting Spirits - DRAGON QUEST III|
|5||Hero (VIII), Tiny Pikachu||Gaur Plain (Battlefield)||War Cry|
|6||Hero (III)||Castle Siege (volcanic area)||Adventure - DRAGON QUEST III|
|Final||Robin (male, blue costume)
Giant Charizard (purple costume)
|Dracula's Castle (Ω)||Fighting Spirits - DRAGON QUEST III|
Battle for the Glory - DRAGON QUEST IV
Profiles and statistics
Hero shares this stock conversation with all other Fighters Pass characters. It was originally used for Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta in Super Smash Bros. for Wii U, who are downloadable fighters in that game.
- Pit: Who is THAT?
- Palutena: I have no data on this fighter. I can't believe it!
- Viridi: It must be an intruder from another dimension!
- Pit: Whoever it is, the goal remains the same: to fight and win!
Super Smash Bros. Ultimate official website
- The Hero from the DRAGON QUEST series joins Super Smash Bros. Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. When Hero pulls up his Command Selection screen, he’ll have access to a random selection of spells that could turn the tide of battle in his favor!
- Each hero has a palette swap that references another character or class from the series: Eleven's is based on Angelo, Arusu's is based on the hero of Dragon Quest V: Hand of the Heavenly Bride, Solo's is based on the hero of Dragon Quest, and Eight's is based on Terry from Dragon Quest VI: Realms of Revelation.
- The Hero is the first third-party character within the Super Smash Bros. series to have other characters from his franchise as alternate costumes, the second being Steve.
- ↑ https://www.nintendo.com/es_LA/games/detail/super-smash-bros-ultimate-switch/
- ↑ Nintendo. (June 13, 2018). Nintendo Direct: E3 2018 YouTube. Retrieved June 13, 2018.
- ↑ a b Nintendo. (August 8, 2018). Super Smash Bros. Ultimate Direct 8.8.2018 YouTube. Retrieved August 8, 2018.